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Sanguine Soul

An Exploration Based First Person Shooter

Sanguine Soul is an action first person shooter created by a team of 13 students in the span of 3 Months. It features a Conservation based Combat System where the player must balance their HP with their MP. Using this balance of ability and vitality the player traverses through Arabian themed levels and face off against Mythological Demons


I was in charge of Character Art and Animation. I also provided the Cutscene Illustrations, UI Elements, as well as some background elements.


Designing the enemies in this game was an interesting challenge due to the fact that: since the story was based in an Arabic setting, there wasn't a whole lot of mythology that could work for what we needed. So, we either came up with original designs or pulled what we could together to make due. Even so, the enemies ended up strengthening the game's Aesthetic as a whole. Animating them was an absolute joy and I think they make the combat both more exciting and satisfying.


The cutscenes were so stylized that the game's narrative feels like it has a unique character to it. Even though there is limited movement the story-book like visuals end up pairing with the overall aesthetic nicely. I feel like they end up tying the levels together nicely and help engage the player.

Check the Game out on Itch.Io!

What I Contributed

  • Designed unique enemy concepts to populate the game world 
  • Model enemies to match the intended realistic aesthetic of the game
  •  Animated enemies to create a lively and easy to read experience
  • Illustrated the Motion Comic Cutscenes
  • Modeled extra props and background clutter 
  • Created the UI Elements that guide the player

Gameplay Video