In place of full animated cutscenes: Sanguine Soul took the motion comic approach in order to tell it's story. After translating a series of rough storyboards: I applied a very rough graphic style to give things a more sinister look to them. I intentionally left the colors muted in order to increase the drama when I finally used them. This created an interesting contrast that lead the eye to the most interesting elements of a scene.
These renders were used both in game and for the marketing materials for Prism Breaker. It features a more cartoony style with an emphasis on color and form.